SewiousWood • Fictional-credit simulation

Crapless Craps Rules Explained

Crapless Craps keeps the basic rhythm of Craps but changes the come-out roll. A 7 wins the Pass Line, while every other total can establish a point. In particular, 2, 3, 11, and 12 become possible points instead of automatic Pass Line losses.

Pass, Come, and the ten-point surface

The Crapless point numbers are 2, 3, 4, 5, 6, 8, 9, 10, 11, and 12. Once a point is established, the Pass Line wins if that point repeats before a 7. A Come wager made after the table point is on wins on an initial 7 and otherwise travels to the rolled non-7 total. Odds can then be added to eligible Pass and traveled Come wagers using the table's true-odds relationships.

Number wagers and one-roll bets

Place and Buy are available across all ten Crapless numbers. Buy bets use true-odds gross winnings minus a 5% commission on the wager when the Buy wins. Lay bets are not offered in the Crapless mode.

Field: is a one-roll wager. In this simulator, 3, 4, 9, 10, and 11 pay even money, 2 pays double, and 12 pays triple. Hardways, proposition bets, ATS, and working/off controls remain separate table mechanics with their state shown directly in the game.

Traditional Craps comparison

Traditional Craps treats 2, 3, and 12 as Pass Line losses on the come-out and uses only 4, 5, 6, 8, 9, and 10 as point numbers. The Craps versus Crapless Craps comparison lays out the differences side by side. You can also read the Crapless overview or enter the Crapless table through Adult Access.

SewiousCrapless uses fictional credits only. There are no deposits, cash-outs, real-money wagers, or prizes of real-world value. Casino rules and payouts can vary; these pages describe the rules used by this simulator.