SewiousWood • Fictional-credit simulation

Crapless Craps Rules Explained

Crapless Craps keeps the dice-table rhythm of Craps while changing the come-out rule. Seven wins a Pass Line wager, while every other total can establish a point. In particular, 2, 3, 11, and 12 become points instead of automatic come-out losses.

Points and wagers

The Crapless point surface contains 2, 3, 4, 5, 6, 8, 9, 10, 11, and 12. Pass and Come wagers use the active Crapless ruleset; after a point is established or a Come wager travels, odds and the displayed number wagers follow the table's implemented behavior.

Place and Buy are available across the displayed Crapless number surface. Field, Hardways, ATS, and working/off controls remain separate displayed mechanics. Read the in-game Help panel for exact payout text and current wager states.

Traditional Craps comparison

Traditional Craps treats 2, 3, and 12 as come-out losses and uses only 4, 5, 6, 8, 9, and 10 as points. The Craps versus Crapless comparison lays out those differences neutrally. You can also learn from the Crapless overview or enter the Crapless table through Adult Access.

SewiousCrapless uses fictional credits only. There are no deposits, cash-outs, real-money wagers, or prizes of real-world value.